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Druids have a great affinity for Nature, often preferring to live in the company of the animals and trees than among their own kind. They develop a close bond with many creatures and the forests they serve, becoming highly protective of what they think of as home. They are widely considered the Guardians of Nature and are known to train their skills in a fairly structure less manner out in the wilds. Druids lead a fairly feral life in order to be with Nature, with the exception of Wood Elves who have their capital city built high up in the trees. This can lead them to have an uncouth or uncivil manner but is commonly nothing more than a lack of knowledge in the social courtesies.

Druids are heavily dependant on magical abilities and as with other spell casters, draw their magical power from their deities, complementing that power by calling upon natural forces and mystical spirits. Their magic is more primitive than that practiced by the High Elves and Arcane professions but has more than enough potency to rival them. Druids are quite use to long periods alone in the wilderness and have developed a very self sufficient set of abilities and spells. They are one of the most capable classes as individuals and in many ways function more effectively alone than with companions.

Among a Druids spell casting abilities are healing, highly damaging blasts, spells that cause a low amount of damage but keep it going over a period of time and spell lines known as snares and roots, which 'freeze' an enemy to the ground (roots) and slow their movement (snares). The combination of these often allows a Druid to fight monsters far above an equal stature in melee combat and gives them a significant advantage over many professions when hunting for experience or treasure. In addition to these magical abilities Druids have a very useful foraging skill and the ability to track creatures (including humanoid ones) who are nearby.


Druid Races Half Elf, Halfling, Human, Wood Elf



Stats[]

Druids are mainly spell casters, though they do have some limited martial combat abilities. They are capable of using blunt weapons (such as clubs and staves) and a limited set of bladed weapons (mainly scimitars and the odd claw). The spell casting ability of a Druid is largely determined by their wisdom and at all but high levels they will benefit from increasing this statistic more than any other.

When in melee combat Druids don't tend to last long, they can only wear light (usually leather) armor and have few hit points compared to the more physical classes. Druids have limited skill in the ability to dodge blows, with a fairly generous level of training achievable in certain types of weaponry. Stamina and agility are the statistics that help determine defensive effectiveness for Druids, with strength having a small effect on the offensive.

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